Description:
This week
we started with Paucartambo’s PPP. We started with the analysis of the stimuli
and arrive to a concept.
Analysis:
Looking for
a stimulus was the first step; we started looking for something that could be
analyzed. As we all had different ideas everybody looked his way, but finally
we all decided that our concept could be discrimination.
In
Paucartambo we saw how the “other” and the “Yo” struggle with each other to
finally join. We saw how this problem applies to our world. We wanted that the
idea our play was going to be about could relate with the audience. As
Paucartambo showed their identity we wanted to show ours, we wanted to show how
we are.
We started
looking for a problem we could show, what was going to happen in our play. We
thought in the struggle for property. In our society we always see problems
between two groups because they want to be the owners. We thought that this
problem was applied in CONGA for example. We wanted to represent this problem
first but it would be trying to change the world, or making them reflect in a
theme that for many isn’t important. We wanted to make something that take more
part of the identity of the audience, the people from school. So we started saying that for that the “property”
should be the school.
Who is the “yo”
who is the “other”. That was our next question. Students and teachers? We
thought that the students could fight against the teachers so that they ruled
in the school. We also get to the idea
of presenting three parts, as in Paucartambo 3 days and the last one would be “la guerrilla” that would be when the problem
would be resolved. After thinking on this we had our vision.
The
students will be studying and the teachers will treat them as how education was
before. All the injustices and the “dictatorship” there was. The students will
then reveal and take the school. Finally the order would be reestablish but in
a more just way. From this we got to our
concept: “Pachakuti: The world upside down.”
This was once
again another case in which there wasn’t a fixed order. As the game sometimes
comes first this time the vision came before the concept. After arriving to the
concept I felt a relive. I think that arriving to the concept is the hardest
part. What needs more analysis. Production can take a lot of effort but getting
to the concept I think is the more challenging as it has to make since,
everything in the play has to go around this. The story, structure, design,
etc.
Connections:
La falsa
criada: We could find a concept for this play, and this was evident in the
presentation. There wasn’t any coherence between the desing elements, the
direction and the acting.
A matter of
dissection: The concept for this play was “Live at the center, death at the top”
This concept could be only understand by the ones in the group. The idea helped
for our vision and later for the presentation, here the concept wasn’t applied
much to the design because it was difficult to apply that idea for thing like
music, costume or make-up, but we could apply it to the scenery. How did this worked if the concept wasn’t followed?
Reflections:
A concept
is what makes the play coherent, but if a concept isn’t follow then can there
still be an order? What I think a matter of dissection followed although the
concept wasn’t present in most of the design elements we still made an effort
so that the design elements had coherence with each other, a connection between
them. The costumes followed for example the color scheme, the music would be
the same in the start and at the end of the play. A think that a concept makes
easier the coherence inside a play, but if the concept cannot be followed or
applied in an specific part of the play then we still have to put order into
the play. The order is what gives coherence and so that when you watch the play
you don’t feel that what you are seeing have nothing to do with what have you
seen before in the play.